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Heavy Gun: The Shielder's gun, a machinegun-like weapon, with a superior firing range, appears from 1-1.
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grenades, whose explosion does not affect the player, and is capable of destroying bullets, but cannot be pushed by melee weapons, its recharge is equal to a Heavy Grenade Launcher, its damage is 16 6 for the impact, and 10 for the explosion, appears from 2-1. throw grenades, this Grenade Launcher shoots I.D.P.D. Grenade Launcher: Based on how some members of the I.D.P.D. Gun: The Grunt's gun, a revolver-like weapon, with a superior firing range, appears from 1-1. Rifle: The Rogue Rifle, but naturally spawnable from 1-1, working exactly the same as the original. (Inter-Dimensional Police Department), including all the weapons these characters use along with some custom weapons. New weapons (Information about them below along with the other descriptions): Rocket Launcher: Rocket hit damage increased from 10 to 16. Slugger: Now appears from 1-2 instead of 2-1 (Obsolete when appearing in 2-1). Elite Gun: Now appears from 2-1 instead of 3-2 (Obsolete when appearing at 3-2). Heavy Gun: Now appears from 1-1 instead of 3-1 (Obsolete when appearing at 3-1). Rifle: Now appears from 1-1 instead of 2-1 (Obsolete when appearing at 2-1). Rocket Launcher sprite improved (I'm bad at PA sorry :p). The energy weapons, shotgun, and the rocket launcher, have their corresponding sounds when changing weapons (Previously they had the sound of bullet weapons, honestly this I had completely ignored and to this day it continues to surprise me that I have omitted a detail like this). Energy Baton sprite aligned as the Energy Sword on the player. Heavy Slugger appears from 5-1, not 3-1, my mistake).
#NUCLEAR THRONE MOD UPDATE#
I was not originally planning to make an update like this, but in the end I got inspiration and ended up adding a few more weapons to complement the existing ones, apart from fixing and changing a few things, along with some changes in the descriptions (Especially that the I.D.P.D.
#NUCLEAR THRONE MOD MOD#
Deleted the copy folder of the mod (My error, sorry).